![]() Now you also see why she tried to hide as her first combat action. 39, Savage Worlds Deluxe), which adds +2 damage when the defender doesn’t notice you. The Edge she took during character creation is Assassin (P. The knife’s (tiny) damage die explodes once (that’s the good thing with d4s, they tend to explode a lot), and the d6 is Raffaela’s Strength, since knives do Str+d4 damage. Her attack is pretty straightforward, with her Throwing skill of d8, against a target number of 4 – because when you attack at range, the target’s Parry doesn’t matter, you just need the normal 4. No point in rolling, he could see in Lily’s eyes it won’t be fun at all if she fails this upcoming “ revenge attack” because of a very unlikely roll on a skill she’s good at. She then continued to sneak through the bushes, which would normally require a skill check, but Nadav decided to forgo it, seeing how the beast was obviously occupied, Raffaella had excellent cover, it was night, and her Stealth skill is high anyway. ![]() We haven’t shown it, but when Lily landed after her fall she suffered 2d6 of damage that made her Shaken, but on her turn managed to pass the required Spirit roll to overcome it (with a Benny, if you must know). This might not be to everyone’s taste, but it also shouldn’t be completely eclipsed by the default “I’m describing the physical aspect of my action” and I believe it can also be reflected in the same three-tier system from Exalted: +1 for explaining your inner world as you make the action, +2 if it includes something relating to the general story arc of your character (or campaign), +3 if you made everyone at the table say “Wow”. It’s cool because she’s monologuing about her character’s inner world, using a flashback and revealing some of her motivation in life (which can be summarised as “I wanna be the very best, like no one ever was”). Nor is it cool because of a description of her sneaking in the bushes, or using the element of surprise (which she did have, btw). This page is cool not because Lily described how sleek her throw is, or how accurately it hits this or that vein on the beast. This last one doesn’t tend to get enough focus, methinks, which is why we had Lily use it on this page. However, I see three main ways to add a colourful description to an action: Detailing the results of what’s happening detailing the way it’s happening and detailing why it’s happening. It’s a good general guideline in most systems, though not in Savage Worlds, where cool descriptions should give you Bennies, not bonuses. ![]() ![]() I love the way Exalted uses what they call Stunts: You get +1 if you describe the action, +2 if the action also involves the environment, and +3 if you made everyone at the table say “Wow”. In order to encourage it, most systems allow for some form of mechanical reward for doing so. Lily sure loves a detailed background description, huh?Īdding details to your description is a cornerstone of RPGs in general and an important player skill in particular. ![]()
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